
LOW - Last One Walking
A downloadable game for Windows, macOS, Linux, and Android
Warning: This game includes weight gain fetish content!!!
Four contestants. 28 days. One walks out.
A weight gain game set in a reality TV house. Every four days a wheel changes the rules for your body and your daily life.
What it is
You take part in a reality show. Four contestants live in a house that is streamed around the clock. The viewers want to see how the contestants try to stay thin while they trap each other, and the show makes sure that nobody stays thin for long.
Every four days there is a show night with a wheel. The first spin decides what body shape your weight will take. Later spins change your career, your daily rules and your metabolism. Everything the wheel gives you stays for the rest of the season and starts the next morning.
The season lasts 28 days. The person with the most Points at the end wins. Weight is not the score, but at 250 kg on a show night you can be eliminated.
LOW is inspired by BMOTV and the games it drew from. I wanted to take that idea and turn it into a weight gain game.

The wheel

The show has a wheel. Whatever it lands on decides the future of the contestants, permanently.
The very first spin decides how your body stores fat. Soon after that, the showrunners make sure things get really interesting.
What the wheel decides is irreversible. Every result stays until the end of your life. Backing down won't save you.
Each playthrough has different challenges based on what you get.
A day in the house

- You wake up at 07:00 in your room. Every action takes hours. Walking is free.
- Every room has its own actions, from the gym and the streaming room to the library, the home theater, the pool and the greenhouse.
- After each action the Live Viewers wheel spins and multiplies the Points of that action. Higher Popularity means bigger green zones. Mood multiplies on top.
- The housemates move on their own. Every hour each of them picks a new place: food when she is hungry, otherwise what she likes. The list top right shows where everyone is.
- Day 2 of each cycle is a game show. Day 4 is the show with the wheels.
- After you sleep, the Night Scan shows everyone's new weight and body stage.

The stomach

The Food is free. You can eat as much as your stomach holds.
- The game simulates what is in your stomach at all times.
- Every food has a fill value and a calorie value. You see how filling a food is.
- Hunger only rises while the stomach is empty. The acid rises with it. If you ignore the red ! for too long, you will get punished.
- Over time the show will make sure that you will have a hard time staying thin.
Trapping

Contestants can trap each other.
- This mechanic is inspired by the Cyberpunk 2077 hacking minigame.
- Buy a Hypno Kit at the vending machine, plus a sabotage item: a Calorie Bomb Pill, a Fill-Up Shot, a Hunger Up Serum and others.
- Find your target. You need to be in the same room, and it helps to be alone with her.
- Use the kit and the hypnosis board opens: a code-breaking puzzle on a tile grid, against the clock. Every housemate has her own board size and timer.
- In the trance you use one item on her. That boosts your popularity, and she suffers the consequences.
- The housemates use kits on you too. Some housemates are more aggressive than others.
Show nights

- Game show night. A board picks one of six games: The Vault, The Standoff, Going, Going, Gone, Lowball, The Gauntlet and The Escalator. Those games have nice rewards, but all of them are risky if you want to stay thin.
- The weigh-in. The limit is 250 kg. Over it, you can buy yourself out once with Points. The second time, you are eliminated. The same rules apply to the housemates.
The housemates

Three housemates live in the house with you. Each has her own body shape, her own career, her own way of dealing with the show, and her own story talks that unlock over the season.
- Emmy – a model student. Polite, friendly, usually with a book. She is open with you and tells you what she thinks.
- Val – an athlete. Loud, proud, disciplined. She plans to beat the show with training and diet.
- Mimi – a social media star. She is in the show for reach and money, and the other contestants are content for her stream.

Every contestant is rendered by hand in DAZ Studio, in every body stage, from the front, the side and the back. The Night Scan shows all four every night, with their weight and the distance to the next stage.


Also in the game
- A Game Wiki inside the game, with screenshots, for everything above. Open it with ? or F1.
- A chat history (L) with everything that was said in the house and on stage.
- Music for day, evening, night and the shows. Sound effects.
- Four difficulty levels, Easy to Nightmare, with advanced sliders.
Where it's at
This is the first demo of LOW. Before this, the game was only tested internally with a small group. Now we can show it publicly for the first time: the demo covers roughly the first 8 days of the season, from the intro show through the first two cycles and the show nights in between.
We are looking forward to releasing further versions and taking the story further with each of them.
If you find a bug, or if you want news about the next version, please come to our Discord.
About the use of AI
I'd rather be honest and as transparent as possible. The game has an AI disclosure under Extras as well.
| Not made with AI | Made with AI |
| Concept | Code |
| Main dialogues and story talks | Minor dialogue placeholders (will be replaced) |
| Your character: all nine body stages in all three body shapes, front, side and back | Backgrounds |
| Emmy: all nine body stages, front, side and back | |
| Val: all nine body stages, front, side and back | |
| Mimi: all nine body stages, front, side and back | |
| The host |
- Characters: Made in DAZ3D. Every contestant is rendered by hand, and so is the host. That is the part I care about most visually. The rest of the visuals matter less to me, so they can be done with AI.
- Backgrounds: Currently AI. I had a vision I wanted to reach. If I drew all the backgrounds myself, they would look very crappy. 3D assets for every background would have slowed development down a lot.
- Code: I use AI to help me code. I have some coding experience and could do it myself, but AI tools are much faster. I check that the code works, but I don't read every line. This game is not a high-risk application. If it crashes, nobody is harmed. The bug gets reported and fixed in the next version.
- Dialogues: All main dialogues are human written now. During development, AI placeholders were used. Some of them are still in minor dialogues, but all important dialogues were rewritten by my writer.
- Music: This is not typical AI music. It was made fully digitally. An AI coding agent set the notes and "programmed" the songs to my instructions. The sound effects were made the same way.
- Why AI at all: Without it, the game would take too long. I make it in my free time. Without AI, it would have died long before you ever heard of it.
If that's a dealbreaker for you, totally fair. Sadly I can't support a non-AI version of the game.
Links
- Website: https://vinpara.dev/go/itch-low
- Discord: https://vinpara.dev/go/itch-discord
Thanks for reading this far. I am open for questions and suggestions.
Also check out these great games
| Updated | 8 days ago |
| Published | 13 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux, Android |
| Rating | Rated 4.8 out of 5 stars (25 total ratings) |
| Author | VinPara |
| Genre | Simulation, Visual Novel |
| Made with | Godot |
| Tags | Adult, expansion, fetish, Godot, mature, transformation, weight-gain, wg |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Color-blind friendly, Configurable controls |
| Links | Homepage, Discord |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Download
Install instructions
Make sure to unpack the ZIP before starting the game!
Development log
- 0.3.5 – Sprite Gallery8 days ago
- 0.3.4 Android Support!11 days ago
- First Public Release12 days ago


Comments
Log in with itch.io to leave a comment.
Sometimes the stages don't seem to update properly. Usually it just one stage that get "skipped" with the progress bar staying maxed out ever after sleeping, though usually it get "fixed" when the chracter get to the stage next after it anyway, though in the current playthrough now I managed to hit 144.4kg (ie, high end of stage 4), while still staying at stage 1 in the body scan screen, and picture wise (currently day 5)
Edit: At the end day 5 it did finally update from stage 1 to 5(at 165.0kg) (with ofc the stage44 coming in future text over it)
The games incredable. The best concept I have seen along with prefect exacution. I can hardly wait for the coming updates.
Thank you very much for the feedback! ♡ We try to continue the story as soon as possible but it will take some time.
Anyone managed to unlock stage 3 for Val in the demo?, her baseline gain seems so low, that by the end of the demo, I can only get like maybe a quarter or so into her stage 2, so not even close
In general it should be possible on a low difficulty bombing her with insta weight a lot. But generally the Demo is made so you normally won't reach stage 3 since it is only 8 days.
When will the full version drop?
I can't give an estimate on that but it is planned to drop story updates every few weeks. Depending on how fast we write the story.
Out of curiosity, is a gallery feature on the road map? I've played through the game a few times now and I've really been enjoying it, but I'd love an option to see all the sprites that I've unlocked to this point. This is really promising, keep up the good work!
Thank you for the feedback!
Yeah, a sprite gallery will definitely come to the game.
Well, Update 0.3.5 is there and it is ingame. Not that much to see right now but it will continuously grow. Just as the girls.
Just tried the game and i do like it a lot i do kinda wish there could be an sandbox mode in the demo so we can mess around a bit till the full release other than that it's good so far
Hey, thx for the nice comment. I have thought about maybe offering a more sandbox like mode but in general it does not make that much sense for now. In the current demo a lot of things are still locked because we do not have any story to progress.
And I am not really a fan of just opening up all the gameplay content before there is a story. It would just feel hollow and make people tired of the game.
I understand that people want more content as soon as possible (trust me I am a fan of Project Realism) but I only want to release those parts of the game once they are ready and have a story so I can offer the best first experience.
That fine also the one thing that kinda surprised me for this type of game vs another one i played i noticed the wheel spin for this one is every 2 days which is interesting
Well there is a show every 2 days. The wheel is only spun every 4.
I am curious. What other game are you comparing it to?
BMO TV by relattic two of their other games are on here excluding the one i typed it also has a show, wheel spin function. it's a fun game that also still be worked on
Ah yeah OK. I know that one. it was the direct inspiration for this game. Generally a pretty nice concept but there were a lot of bugs that annoyed me a lot.
My usual question: Will other languages be added to the game? Russian or any others? (I’m from Poland and I speak Russian. I respect English, but I’m not very good at it, hahaha. This question isn’t just about Russian, but also, for example, Spanish. Quite a lot of people speak that too, and Portuguese as well.)
Hey, thx for your question. For now the game is English only. In the future I might translate the game into a few languages using Machine translation. But for now this is sadly not a main priority.
Could you make a mobile version please?
Hey, thank you for the interest.
A mobile version is planned but I can't say when it will come out. This is more about making sure that all the controls work and designing the game around that. Then the actual technical changes needed.
Thank you very much!
Great News! Android Support is ready!
That was fast
THX. TBH there were a lot more problems with that than I initally expected. Took me around 14 hours.
I really hope updates for this game keep coming.
It’s a game I want to play for a long time, so I feel even more strongly about it.
Wishing the best for the game and will keep supporting it!
Thank you very much for the nice comment. The good thing is that most of the game is already finished and all the weeks are already working in my internal version.
The major thing that still needs to be done is the story and all the conversations since those are only AI written placeholders for now. So they need to be replaced.